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Manufacturer:
Cinematronics
Year: 1983 Class: Wide Release Genre: Shooter Type: Videogame Monitor:
Number of Simultaneous Players: 1 Maximum number of Players: 2 Gameplay: Alternating Control Panel Layout: Single Player Ambidextrous Controls:
Sound: Amplified Mono (one channel) |
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Cosmic Chasm DescriptionFly your ship inside a space station's different rooms, connected by tubes, to reach and destroy its center core. You must then follow the same path out and escape before the space station blows up.Know anything more about this game? Cabinet InformationThe game has a three-sided marquee similar to the original Dragon's Lair graphic. The control panel and monitor shroud have back lit graphic panels.CAPS/VAPS Arcade CensusThere are 6,477 members of the Classic Arcade Preservation Society / Video Arcade Preservation Society, 3,719 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 61,030 machines (3,625 unique titles).Scarce - There are 5 known instances of this machine owned by Cosmic Chasm collectors. Of these, 5 of them are original dedicated machines This game ranks a 3 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on census ownership records. Wanted - There are 6 VAPS members currently looking for Cosmic Chasm. This game ranks a 16 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on census want list records.
TriviaThis game first appeared for the Vectrex home video game system produced by CGE and Milton Bradley. This was the first home game to be converted into a commercial arcade game. This was the last color vector game released by Cinematronics, which was in Chapter 11 bankruptcy at the time.However, other color vector games were developed, but never released. One involved driving down a road and shooting things, (Hover-something, I think) in 3D. The vector monitor displayed both images and mirrors separated the two and presented them to the player's eyes. A single prototype was built and the game was ready to go when it was cancelled. The programmer behind Cosmic Chasm (I'm drawing a blank on the name) also did some significant work on a game that would have played somewhat like this game, only with a larger playing field containing no walls. Several layers of "stars" scrolled (at different rates, to show depth!) to show the movements of the ship. There was a radar display, to show an overview of the playing field and larger enemy ships to hunt down and destroy. The programmer developed the game with no direction (there was very little direction at Cinematronics in this time period). When he showed the prototype of the game to management, but they issued an edict that no programming was to happen without management's prior approval. That left the programming staff with literally nothing to do for weeks at a time. Manuals
eBay ListingsClick to search eBay for Cosmic Chasm Videogame machines and related items.Click to search eBay for machines and parts made by Cinematronics . Check out the IAM/KLOV report of the hottest coin-op machines on eBay, powered by Ace.com.
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