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Manufacturer:
Cinematronics
Year: 1983 Class: Wide Release Genre: Shooter Type: Videogame Sub: Monitor:
Number of Simultaneous Players: 1 Maximum number of Players: 2 Gameplay: Alternating Control Panel Layout: Single Player Ambidextrous Controls:
Sound: Amplified Mono (one channel) |
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Cosmic Chasm DescriptionFly your ship inside a space station's different rooms, connected by tubes, to reach and destroy its center core. You must then follow the same path out and escape before the space station blows up.Know anything more about this game? Cabinet InformationThe game has a three-sided marquee similar to the original Dragon's Lair graphic. The control panel and monitor shroud have back lit graphic panels.VAPS Arcade CensusGAMES OWNED, WANTED, or FOR SALE BY MEMBERS OF THE VIDEO ARCADE PRESERVATION SOCIETYScarce - There are 4 known instances of Cosmic Chasm owned by one of our 900 members. Of these, 4 of them are original dedicated machines Wanted - There are 4 VAPS members currently looking for Cosmic Chasm. Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operators might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range. TriviaThis game first appeared for the Vectrex home video game system produced by CGE and Milton Bradley. This was the first home game to be converted into a commercial arcade game. This was the last color vector game released by Cinematronics, which was in Chapter 11 bankruptcy at the time.However, other color vector games were developed, but never released. One involved driving down a road and shooting things, (Hover-something, I think) in 3D. The vector monitor displayed both images and mirrors separated the two and presented them to the player's eyes. A single prototype was built and the game was ready to go when it was cancelled. The programmer behind Cosmic Chasm (I'm drawing a blank on the name) also did some significant work on a game that would have played somewhat like this game, only with a larger playing field containing no walls. Several layers of "stars" scrolled (at different rates, to show depth!) to show the movements of the ship. There was a radar display, to show an overview of the playing field and larger enemy ships to hunt down and destroy. The programmer developed the game with no direction (there was very little direction at Cinematronics in this time period). When he showed the prototype of the game to management, but they issued an edict that no programming was to happen without management's prior approval. That left the programming staff with literally nothing to do for weeks at a time. eBay ListingsClick here to automatically search eBay's Arcade, Jukebox, and Pinball categories for the Cosmic Chasm Videogame machine and items related to it.Click here to automatically search eBay's Arcade, Jukebox, and Pinball categories for machines and parts made by Cinematronics . Alternatively, check out the IAM/KLOV custom report of the hottest coin-op machines on eBay, powered by Ace.com (updated throughoutthe day).
Manuals
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