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Manufacturer:
Atari Games Year: 1988 Class: Wide Release Genre: Sports Type: Videogame Monitor:
Number of Simultaneous Players: 4 Maximum number of Players: 4 Gameplay: Either Control Panel Layout: Multiple Player Ambidextrous Controls:
Sound: Amplified Stereo (two channel) |
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Cyberball DescriptionIn the year 2022, robot football is the most popular sport where each team attempts to score before the ball temperature reaches critical and explodes, possibly taking a star machine with it. The ball is defused by selecting running/passing plays and getting the ball past the 50-yard line or the goal. Players may buy upgraded robots with team funds earned by performing well in the game.Know anything more about this game? Cabinet InformationThe four-player cabinet has two monitors at about 45-degree angles with a dividing vertical instructional strip in between. The marquee is fluorescent back-lit with two teams of comic book robots hurtling towards each other. More robotic art is on the sides. The cabinet is spacious and uses black as its base color.Cheats, Tricks and BugsInterceptions are easy if you move your defensive player in a standard pattern, fooling your opponent into passing to the man you're guarding. You can also bounce the ball sometimes on a pass and catch it with one of your other players. Also, keep targeting your opponent's strong players to weaken and damage hthem, forcing him to either waste money or get inferior replacements when they explode. Save your player's turbo and use it when it really counts. Learn each position's strengths and weaknesses.The action in the game is not always predictable. Sometimes the ball will seem to get stuck on a lateral track and move slowly in a straight horizontal line until intercepted or rescued. Pass completions and interceptions are sometimes arbitrary. We're pretty sure the referees aren't being maintained properly in the year 2022 -- especially their video sensors and logic boards! ConversionCyberball 2072 4-player is an upgrade board that piggybacks on the Cyberball board. Also, several ICs are replaced and a few more sockets and wires are added to the board. The sound boards are identical except for the socketed chips.Game IntroductionWhenever a player scores the ball immediately turns critical, forcing the conversion 1-2 point to be executed swiftly or risk losing a player from an exploding football.Game PlayThe offensive player is the quarterback until the ball has been passed, then the play control changes over to the receiver. The defensive player is allowed to choose the key position for his play. Using the turbo button for optional speed boost, the defense can tackle or intercept.The game has six fast-counting periods with one time-out added each period. Damaged machines may be upgraded with team funds. VAPS Arcade CensusGAMES OWNED, WANTED, or FOR SALE BY MEMBERS OF THE VIDEO ARCADE PRESERVATION SOCIETYUncommon - There are 11 known instances of Cyberball owned by one of our 900 members. Of these, 7 of them are original dedicated machines, and 4 of them are only circuit boards which a collector could put into a generic case if desired. Wanted - We currently do not know of any VAPS members that have gotten around to adding this game to their wish list. The wish-list system is fairly new (not all VAPS members have filled one out) and there are probably a number of collectors who might purchase this game if offered one at the right price. For Sale - There is one VAPS member with an extra Cyberball circuit board for sale. VAPS members are totally independent of VAPS and the International Arcade Museum, and we are unable to recommend, endorce, or guarantee any person or company selling games or game parts. Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operators might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range. TechnicalTwo Motorola 68000s drive each half of the game. There are twin chips for most functions allowing independent or mutual play for each screen. The sound board is custom. The board sets have no DIP switches, but options can be set using the setup mode where you can get histograms, the average length of a game, sound tests, etc.eBay ListingsClick here to automatically search eBay's Arcade, Jukebox, and Pinball categories for the Cyberball Videogame machine and items related to it.Click here to automatically search eBay's Arcade, Jukebox, and Pinball categories for machines and parts made by Atari Games. Alternatively, check out the IAM/KLOV custom report of the hottest coin-op machines on eBay, powered by Ace.com (updated throughoutthe day).
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