![]() |
4,664 machines: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Manufacturers | Top 100 Videogames | Visit The International Arcade Museum for 17959 coin-operated listings. |


|
Manufacturer:
Taito Year: 1983 Class: Wide Release Genre: Platform Type: Videogame Monitor:
Number of Simultaneous Players: 1 Maximum number of Players: 2 Gameplay: Alternating Control Panel Layout: Single Player Controls:
Sound: Amplified Mono (one channel) |
![]()
|
Elevator Action DescriptionIn a building filled with elevators, you play a spy who must collect secret documents and then escape through the basement. Enemies appear from behind doorways, but you can shoot, kick, drop a light on them or even crush them with the elevator you are in!Know anything more about this game? Game PlayYou are Agent 17; codename: "Otto". Your mission is to secure all top secret documents from a 30-floor security building and escape in a getaway car waiting in the garage at the very bottom of the building.Enemy spies are in pursuit of Otto throughout the entire building and their orders are to stop him at all costs. Agent 17 can vanquish the enemy spies by shooting them with his gun that can only fire up to three bullets at a time or kick them by jumping onto them. He can also kill the enemies by shooting a light on the ceiling while in an elevator, dropping the light onto the enemy spy. Enemies can also be killed by crushing them with an elevator. Whenever a light is dropped, the hallways will be temporarily dark and the enemy spies will be harder to see. The same holds true for hallways that are already dark. While Agent 17 is in an elevator, he will have complete control of it. To make it move up and down push up or down on the joystick. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Be careful not to get crushed by an elevator when walking underneath it or riding on top of it. Agent 17 is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him and cause him to fall. There are escallators that Agent 17 can use on some floors. To make him ride the escallator upwards, you move the joystick right or left and then up, but to make him ride down the escallator, you move the joystick right or left and then down. Enemy spies will be firing at Agent 17, so to avoid the bullets, you need either make Otto jump by pressing the Jump button or duck by pulling down on the joystick. Enemy spies randomly appear from behind blue doors on each floor. Agent 17 must go into the rooms with red doors to collect the top secret documents. Each document secured is worth 500 points each. Otto must go to all the rooms and secure every document or he cannot escape. After he has collected all documents, he will have to make his way down to the garage where he can escape in his getaway car. Afterwards, a bonus of 1000 points is rewarded and then you will proceed to another building. If Otto takes too much time to collect the documents, the alarm will go off. When this happens, Otto will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm does not go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It is impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator. After a bad guy fires, there will be a period of time until they fire again. This period of time shortens with each building completed, up to a certain minimum time. Bad guys will also tend to appear at worst moments, that is, when an elevator is about to reach the floor where Otto is. CAPS/VAPS Arcade CensusThere are 6,451 members of the Classic Arcade Preservation Society / Video Arcade Preservation Society, 3,703 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 60,890 machines (3,615 unique titles).Very Common - There are 129 known instances of this machine owned by Elevator Action collectors. Of these, 55 of them are original dedicated machines, 14 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 60 of them are only circuit boards which a collector could put into a generic case if desired. This game ranks a 71 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on census ownership records. Wanted - Popular - There are 11 VAPS members currently looking for Elevator Action. There are 3 VAPS members looking for Elevator Action board sets. This game ranks a 34 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on census want list records. For Sale - There are 9 VAPS members with Elevator Action machines for sale. There are 9 VAPS members with extra Elevator Action circuit boards for sale. VAPS members are totally independent of VAPS and the International Arcade Museum, and we are unable to recommend, endorce, or guarantee any person or company selling games or game parts.
Legacy
Manuals
Foto-Finder
eBay ListingsClick to search eBay for Elevator Action Videogame machines and related items.Click to search eBay for machines and parts made by Taito. Check out the IAM/KLOV report of the hottest coin-op machines on eBay, powered by Ace.com.
| ![]()
![]() ![]() ![]() ![]() Click here to contribute another image. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
© 1995-2010 by The International Arcade Museum®. All rights reserved. Portions © 2009-2010 by The International Arcade Museum Library, Inc.
If you wish to use material from our web sites, please take a look at our Acceptable Use, Copyright, and Trademark Page.
Except as described on that page, any use of the information found here may not be copied or reprinted on any medium, either physical or electronic, without the express written
permission of The International Arcade Museum.