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Elevator Action

Elevator Action - Japanese Title

Elevator Action - marquee

Manufacturer: Taito
Year: 1983
Class: Wide Release
Genre: Platform
Type: Videogame

Monitor:

  • Orientation: Horizontal
  • Type: Raster: Standard Resolution
  • CRT: Color
Conversion Class: Taito Classic
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:
  • Joystick: 4-way (up, down, left, right)
  • Buttons: 2 [Fire|Jump]

Sound: Amplified Mono (one channel)

Elevator Action


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Elevator Action Bezel Image
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Elevator Action Description

In a building filled with elevators, you play a spy who must collect secret documents and then escape through the basement. Enemies appear from behind doorways, but you can shoot, kick, drop a light on them or even crush them with the elevator you are in!

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Game Play

You are Agent 17; codename: "Otto". Your mission is to secure all top secret documents from a 30-floor security building and escape in a getaway car waiting in the garage at the very bottom of the building.

Enemy spies are in pursuit of Otto throughout the entire building and their orders are to stop him at all costs. Agent 17 can vanquish the enemy spies by shooting them with his gun that can only fire up to three bullets at a time or kick them by jumping onto them. He can also kill the enemies by shooting a light on the ceiling while in an elevator, dropping the light onto the enemy spy. Enemies can also be killed by crushing them with an elevator. Whenever a light is dropped, the hallways will be temporarily dark and the enemy spies will be harder to see. The same holds true for hallways that are already dark.

While Agent 17 is in an elevator, he will have complete control of it. To make it move up and down push up or down on the joystick. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Be careful not to get crushed by an elevator when walking underneath it or riding on top of it. Agent 17 is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him and cause him to fall.

There are escallators that Agent 17 can use on some floors. To make him ride the escallator upwards, you move the joystick right or left and then up, but to make him ride down the escallator, you move the joystick right or left and then down.

Enemy spies will be firing at Agent 17, so to avoid the bullets, you need either make Otto jump by pressing the Jump button or duck by pulling down on the joystick. Enemy spies randomly appear from behind blue doors on each floor.

Agent 17 must go into the rooms with red doors to collect the top secret documents. Each document secured is worth 500 points each. Otto must go to all the rooms and secure every document or he cannot escape. After he has collected all documents, he will have to make his way down to the garage where he can escape in his getaway car. Afterwards, a bonus of 1000 points is rewarded and then you will proceed to another building.

If Otto takes too much time to collect the documents, the alarm will go off. When this happens, Otto will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm does not go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It is impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.

After a bad guy fires, there will be a period of time until they fire again. This period of time shortens with each building completed, up to a certain minimum time. Bad guys will also tend to appear at worst moments, that is, when an elevator is about to reach the floor where Otto is.

CAPS/VAPS Arcade Census

There are 6,451 members of the Classic Arcade Preservation Society / Video Arcade Preservation Society, 3,703 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 60,890 machines (3,615 unique titles).

Very Common - There are 129 known instances of this machine owned by Elevator Action collectors. Of these, 55 of them are original dedicated machines, 14 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 60 of them are only circuit boards which a collector could put into a generic case if desired.

This game ranks a 71 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on census ownership records.

Wanted - Popular - There are 11 VAPS members currently looking for Elevator Action. There are 3 VAPS members looking for Elevator Action board sets.

This game ranks a 34 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on census want list records.

For Sale - There are 9 VAPS members with Elevator Action machines for sale. There are 9 VAPS members with extra Elevator Action circuit boards for sale. VAPS members are totally independent of VAPS and the International Arcade Museum, and we are unable to recommend, endorce, or guarantee any person or company selling games or game parts.

Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them even though arcade operators might be sitting on tons of them in warehouses, while some fairly scarce games are grabbed by collectors every time they show up.

Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector.

In particular, since VAPS started out focusing on videogames, statistics for other types of machines should not (yet) be an indication of scarcity.

For a clue to value, look at absolute numbers of owners and potential owners above, compare a ratio of how many people want this game vs. how many people have this game (9%) and then click on the eBay links to help determine an accurate price range.

Legacy

  1. Elevator Action
  2. Elevator Action II

Manuals

  1. Owner's Manual  37 Pages, 2698 KB File.
  2. Manual  68 Pages, 7099 KB File.
  3. Manual  70 Pages, 6538 KB File.

Foto-Finder™

  1. The Encyclpedia of Arcade Video Games, Kurtz (ISBN 0764319256): Page: 166; Color photo;

eBay Listings

Click to search eBay for Elevator Action Videogame machines and related items.

Click to search eBay for machines and parts made by Taito.

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TODAY'S PICKS FOR:

Elevator Action

1. Elevator Action Arcade Game (1983)

Auction ends in: 2 days, 14 hours

 eBay Stores (Fixed Price):
 
$1,650.00
 
2. Elevator Action Taito Conversion Kit Manual #031

Auction ends in: 2 days, 16 hours

 eBay Stores (Fixed Price):
 
$6.99
 
3. TAITO ELEVATOR ACTION INSTRUCTION MANUAL 1983

Auction ends in: 1 week, 6 days

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$20.00
 
4. Elevator Action Taito Arcade Game Manual

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$18.00
 
5. Taito Elevator action arcade PCB

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$49.00
 
6. Elevator Action arcade PCB

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$49.00
 
7. Elevator Action Bootleg Non Jamma Arcade Marquee Header

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$19.99
 
8. ELEVATOR ACTION TAITO ARCADE GAME CIRCUIT BOARD PCB 245

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 eBay Stores (Fixed Price):
 
$99.95
 
9. Taito ELEVATOR ACTION Full Size ARCADE GAME

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$375.00
 
10. ELEVATOR ACTION TAITO ARCADE GAME CIRCUIT BOARD PCB 810

Auction ends in: 2 weeks, 5 days

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$69.95
 
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Elevator Action - Cabinet Image


Elevator Action - Title screen image


Elevator Action - Title screen image

Elevator Action - Title screen image

Elevator Action - Title screen image

Elevator Action - Title screen image


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