The Killer List of Videogames

Reactor


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Reactor - Japanese Title

Manufacturer: Gottlieb
Year: 1982
Class: Wide Release
Genre: Shooter
Type: Videogame

Monitor:

  • Orientation: Horizontal
  • Type: Raster: Standard Resolution
  • CRT: Color
Conversion Class: Gottlieb
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player Ambidextrous
Controls:
  • Trackball: Optical
  • Buttons: 2

Sound: Amplified Mono (one channel)

Reactor - Cabinet Image


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View Control Panel Image
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Description

The player uses his ship to deflect enemy particles into the Reactor wall without getting deflected into the wall himself. Meanwhile, the Reactor core is constantly expanding (unless the player deflects the enemy particles into the sets of control rods located on the screen) and in later levels turns into a vortex which can "suck" the player's ship in. The player can use energy to make the deflections more forceful or use decoys to fool the enemy particles.

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Cabinet Information

The game is housed in an orange cabinet that is shorter than a typical upright cabinet. The side art is orange, red, and yellow and has the Gottlieb logo, some graphics of the Reactor core and the name of the game. The control panel is black with yellow and orange writing on it. The marquee is located at about eye level and has two large speakers that put the music and sound directly in the player's face. The monitor glass is plain glass with a small black border.

Conversion

This game is the predecessor to other Gottlieb titles like Q*bert, Mad Planets and Krull. These all run on a similar hardware platform.

Game Introduction

The game activity starts with the player's ship contained within the heart of a nuclear reactor. The player moves his ship using the track ball and has the use of a rapid fire energy button and a decoy button to protect himself.

During the game play, the core expands as the enemy particles attempt to destroy the player's ship by deflecting it against the kill wall. Simultaneously, the player must destroy the enemy particles by using his ship to deflect them against the kill wall.

Most people remember Reactor for its attract mode music, which is a series of guitar riffs synthesized using distortion. Hitting any button in attract mode will cause Reactor to blast its awesome music.

Game Play

Pushing the energy button when the player's ship is in contact with an enemy particle will increase the force applied to both the player's ship and enemy particle. When the decoy button is pushed, a decoy will emerge from the player's ship. The decoy will remain stationary at the point where the ship was located when the button was pushed. The decoy confuses the enemy so that they attack the decoy instead of the player. The decoy cannot be destroyed and should be placed in one of three positions:
  1. Next to a kill wall
  2. In front of the control rods
  3. Inside the entrance to the bonus chambers

In doing so, the enemy particles will be lured into a position that will allow the player to:

  1. Destroy them against a kill wall.
  2. Destroy the control rods.
  3. Trap them in the bonus chamber.

Knocking down either set of control rod, with enemy particles will reduce the size of the core. Knocking down both sets of control rods will add an extra decoy.

Every 15,000 points, the player earns one extra ship (this depends upon a DIP switch setting). While the enemy particles are in the bonus chambers, they will deflect off one another and the walls. As they are deflected off the walls, a bonus is scored. To achieve maximum bonus, the player must use the ENERGY button to hold the enemy particles in the bonus chamber as long as possible. The player earns 15 points per bounce during the early rounds and 15+ points per bounce as the game progresses. On each round, point values per bounce increase.

As the game play progresses, the reactor core continually grows in size, which decreases the usable playfield. During the early rounds, the core is a rectangular shape which expands outward, forcing the player closer to the dangerous kill walls. The player can shrink the core by destroying eaither set of control rods or killing the total amount of enemies "TO GO" for each round.

In later rounds, the rectangular expanding core is replaced with an expanding and swirling vortex. Unlike the rectangular core, the vortex is deadly to the player. As it enlarges, it will draw the player to its center where the player will be destroyed. A skillful player can get out of the vortex even after being caught by moving the ship in a clockwise direction.

The ideal game play is a balance of using the decoys and bounce chambers to accumulate large bonus points, extra ships and using the control rods to gain extra decoys.

Scarcity in collections (VAPS.org)

Common - There are 25 known instances of this game owned by one of our 900 members. Of these, 23 of them are original dedicated machines, 0 of them are conversions in which game circuit boards have been placed in another game cabinet, and 2 of them are only circuit boards which a collector could put into a generic case if desired.

Of the 42,694 video games (3,154 unique) tracked by the Video Game Preservation Society, this game ranks a 14 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on ownership records.

Wanted - There are 7 VAPS members currently looking for this game.

Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operatos might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range.

Technical

The Gottlieb system boards are based upon the Intel 8088 microprocessor. The sound board is identical to other Gottlieb games like Q*bert and uses the hard-to-find LM379S op-amp chip to mix and amplify the sound and speech. The speech is generated by the Votrax SC-01 speech chip.

Trivia

This game was created by Tim Skelly who also created many of the Cinematronics vector games including Sundance, Star Castle and Solar Quest.

eBay Listings

Click here to automatically search eBay's Arcade, Jukebox, and Pinball categories for the Reactor Videogame machine and items related to it.

Click here to automatically search eBay's Arcade, Jukebox, and Pinball categories for machines and parts made by Gottlieb.

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Reactor

1. Reactor arcade flyer NR NOS FREE USPS

Auction ends in: 2 days, 22 hours

 eBay Stores (Fixed Price):
 
$9.50
 
2. GOTTLIEB REACTOR INSTRUCTION MANUAL

Auction ends in: 3 days, 18 hours

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$9.99
 
3. 1982 GOTTLIEB REACTOR ORIGINAL VIDEO ARCADE GAME FLYER

Auction ends in: 4 days, 14 hours

 eBay Stores (Fixed Price):
 
$8.00
 
4. 1982 Gottlieb REACTOR Video Game Flyer-Mint Condition!

Auction ends in: 1 week, 3 days

 eBay Stores (Fixed Price):
 
$10.00
 
5. Reactor 1982 Gottlieb Advertising Flyer

Auction ends in: 1 week, 4 days

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$8.00
 
6. Reactor Arcade Game Instruction Manual

Auction ends in: 1 week, 5 days

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$8.99
 
7. Gottlien REACTOR Arcade Flyer KEY CHAIN

Auction ends in: 1 week, 6 days

 eBay Stores (Fixed Price):
 
$4.99
 
8. Reactor Gottlieb Arcade Flyer Original

Auction ends in: 3 weeks, 1 day

 eBay Stores (Fixed Price):
 
$24.99
 
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Foto-Finder™

  1. The Encyclpedia of Arcade Video Games, Kurtz (ISBN 0764319256): Page: 146; Color photo;


Reactor - Title screen image


Reactor - Title screen image

Reactor - Title screen image


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