Contributing Pictures to the KLOV
The KLOV is always looking for new or improved images of cabinets,
artwork, screen shots, hardware, etc. If you have taken photographs of
games or scanned portions of artwork for your own personal use and would
like to contribute these to the archive, please read the following to help
keep the process of adding these images as efficient as possible.
PLEASE DO NOT STEAL GRAPHICS FROM OTHER SITES AND SEND THEM TO
THE KLOV KEEPER WITHOUT FIRST OBTAINING WRITTEN PERMISSION FROM THE OWNER!
If you find a site containing images that the KLOV is looking for, please
send the URL of that site to the KLOV Keeper so official permission can be
obtained before the graphic is used.
Cabinet Pictures
One of the KLOV's goals is to have a cabinet picture for every entry in the
archive. Please check the list of missing cabinet
pictures to see if you might have photos of games that are needed.
Cabinet pictures submitted to the KLOV should fit within the following
parameters:
- View - Ideally, for games with side art, images should show about
70 to 80 percent of the front of the cabinet and about 20 to 30 percent of the
side. For conversions without side art, a close-up of the game that shows the
front of the machine, from the top of the cabinet down through the control
panel, is fine.
- Type - Images should have 24-bit color depth. The final graphic
will be in JPEG format, but contributions can be made in other formats such
as TIFF, BMP, TGA, et. al.
- Scale - Please do not resize images. The KLOV graphics are now
auto-scaled to fit the page. If a photo is larger, a person is now able to
click on the picture to view the full-size image.
Please scroll down the page for additional requirements and requests.
Marquee and Control Panel Pictures
One of the KLOV's goals is to have a marquee picture for every entry in the
archive. Please check the list of missing marquee
pictures to see if you might have photos of games that are needed.
Marquee and control panel pictures submitted to the KLOV should fit within
the following parameters:
- View - The best looking marquee images are usually those that have
been scanned. A close second would be pictures of the marquee taken from above
(and away at a slight angle to avoid reflection) outside on a clear sunny day.
After that would be images snapped from the marquee still mounted inside the
machine (illumination from the outside of the cabinet is usually better than
backlighting).
- Type - Images should have 24-bit color depth. The final graphic
will be in JPEG format, but contributions can be made in other formats such
as TIFF, BMP, TGA, et. al.
- Scale - Please do not resize images. The KLOV graphics are now
auto-scaled to fit the page. If a photo is larger, a person is now able to
click on the picture to view the full-size image.
Please scroll down the page for additional requirements and requests.
Editing
Tools
A number of excellent graphic tools are available for editing images. Adobe
Photoshop is probably the industry standard graphic editor, but its cost and
complex features can be somewhat problematic to the casual user. As an
alternative, a freeware editor called "The Gimp" (The GNU Image Manipulation
Program) is available for several computer platforms at
http://www.gimp.org/.
A less complicated, but still powerfull, freeware editor from
ArcSoft for the Win95, 98, ME, NT
platforms called "PhotoStudio 2.0 SE" is available from
here.
Backgrounds
Since the majority of game photos are taken in non-studio environments, to
make these images look consistent throughout the database, all the pixels
surrounding the object should be changed to white (RGB 255 255 255) to match
the KLOV's default background. Depending upon the complexity of the object,
the "cropping" of this image may take only a moment or it may require a
considerable effort.
At this time, the KLOV does not employ any graphic artist to edit images.
If the contributor would be kind enough to remove the background and size
the image according to the guidelines in the following section, this will
save the current KLOV staff a great deal of time.
Naming
For each game in the database, a number of different graphics can exist. To
differentiate between the many types of images, each file name begins with
a lowercase letter as follows:
- a - assorted or other multiple cabinet image
- b - cabaret, mini or converted upright cabinet (if a dedicated exists)
- c - cabinet (mostly upright - dedicated or conversion)
- d - reserved
- e - reserved
- f - front panel art
- g - side art close-up
- h - bezel close-up
- i - instruction card close-up
- j - Japanese name
- k - cocktail cabinet
- l - logo
- m - marquee
- n - control panel
- o - movie (3-D graphic)
- p - PCB
- q - neo-geo marquee insert close-up
- r - alternate marquee
- s - sit-down, cockpit, twin, deluxe or environmental cabinet
- t - promotional cabinet topper or additional game card close-up
- u - reserved
- v - title screen
- w - screen shot 1
- x - screen shot 2
- y - screen shot 3
- z - screen shot 4
Following the first letter, the KLOV name is spelled out using case
sensitive letters, numbers or symbols, replacing any spaces (" "), colons
(":"), question marks ("?") or slashes ("/") with underscores ("_"). At the
end of each name, one of the following file exensions (lowercase) is used
to denote the image type:
- .gif - GIF image
- .jpg - JPEG image
- .mov - Movie image (3-D model)
- .png - PNG image
As examples, a JPEG image of the marquee for Dungeons & Dragons would be
named ... mDungeons_&_Dragons.jpg
... a cabinet
photo of Robotron: 2084 would be named ...
cRobotron__2084.jpg
... and the emulated screen shot
for the title screen of Zaxxon would be vZaxxon.png
Where to Send the Images
Please send images to the KLOV Keeper's email address, listed on the
Contact/FAQ Page. Several images attached to
a single email are preferred, but the use of ZIP archives or other formats
are acceptable as well.
Return to the KLOV main page
| Contact the KLOV Keeper
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