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Defence Command Defence Command - Japanese Logo - Katakana / Kanji

MARQUEE PICTURE NEEDED FOR Defence Command - Click for details on how to contribute.

Description

Defend the human population from swarms of attacking aliens.

Defence Command was produced by Outer Limits in 1981.

Outer Limits released only 1 machine in our database under this trade name. Outer Limits was based in United States.

Other machines made by Outer Limits during the time period Defence Command was produced include:

Specs

Name Defence Command
Developer Outer Limits (United States)
Year 1981
Type Videogame
KLOV/MOG # 7545
Class Bootleg
Genre Scrolling Shooter
Monitor
Conversion Class Williams
Game Specific Defence Command Pinout
# Simultaneous Players 1
# Maximum Players 2
Game Play Alternating
Control Panel Layout Single Player
Controls
  • Joystick: 2-way (up, down)
  • Buttons: 5 - FireThrustReverseHyperspaceSmart Bomb
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard

Game Introduction

Your mission, as captain of the starship, is to protect the humanoids stranded on the planet from their alien abductors. The scanner will help you determine a strategy to shoot down the alien ships before they reach the humanoids. If you destroy the aliens after they've captured their prey, you must return the humanoids to the safety of the planet or they will fall to their death. If an alien carries its victim out of your range, the humanoid will mutate, join the alien force, and take to assault with deadly vengeance! The challenge becomes ever more intense as the action progresses. Fighter ships Bombers and mines will test your skills. A direct hit will destroy the mother ship Pods but smash it into a swarming mass of mini-ships Swarmers which then must be wiped out! If you do not act quickly, the cosmic Baiter will attack! Use your two escape options only if all else fails! Your "smart bomb" power is limited and "hyperspace" puts you into an unknown space warp. But beware! If all the humanoids are abducted, the entire planet will explode in a blinding flash!

Game Play

Tips: Avoid using hyperspace unless you are about to die. Fighting off attacks, regardless of the number of enemies will make you a better Defence Command player.

Baiters can usually be overcome by hitting the reverse button twice quickly. They will fly past you and be in range for your fire power. Do NOT try to outrun them as Baiters are faster than your ship.

Swarmers are easy to defeat. You can hit reverse as soon as they fly past you and fly behind them. They can't shoot backwards so you can blast away at will.

At higher levels you will need to play God and even sacrifice some humanoids by killing them yourself to preserve the rest of the planet's population. The planet is too large for you protect and you are sparing the humanoids from a fate worst than death mutation. Don't worry, these humanoids reproduce quickly and overpopulation has always been a constant problem. The planet will be fully populated at the start of every fifth attack wave configurable.

Defence Command KLOV/IAM 5 Point User Score: 0.00 (0 votes)

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Miscellaneous

BOOTLEG OF: Defender

VAPS Arcade/Coin-Op Defence Command Census

There are 14,755 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,475 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 164,460 machines (6,896 unique titles).

Scarce - There are 3 known instances of this machine owned by Defence Command collectors who are active members. Of these, 3 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There are 2 active VAPS members with a Defence Command circuit boards for sale.

Wanted - No active members have added this machine to their wish list.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

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