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Street Fighter II - The World Warrior

Street Fighter II - The World Warrior - Japanese Title

Street Fighter II - The World Warrior - marquee

Manufacturer: Capcom
Year: 1991
Class: Wide Release
Genre: Fighting
Type: Videogame

Monitor:

  • Orientation: Horizontal
  • Type: Raster: Standard Resolution
  • CRT: Color
Conversion Class: Capcom CPS - JAMMA
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Competitive
Control Panel Layout: Multiple Player
Controls:
  • Joystick: 8-way
  • Buttons: 6 [Jab Punch|Strong Punch|Fierce Punch|Short Kick|Forward Kick|Roundhouse Kick]

Sound: Amplified Stereo (two channel)

Street Fighter II - The World Warrior


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Street Fighter II - The World Warrior Control Panel Image
Street Fighter II - The World Warrior Side Art Image
Street Fighter II - The World Warrior PCB Image


Street Fighter II - The World Warrior Description

The fighting game that revolutionized video games throughout the '90s. Choose one of eight warriors, each with his/her own strengths and weaknesses, and attempt to defeat the other fighters to become the world champion. Battle against computer-controlled opponents or another player.

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Cabinet Information

The side art shows Ryu in front of a black background. The candy cabinet can convert to any of the other Street Fighter games.

Cheats, Tricks and Bugs

The following are some of the infamous bugs of the game. Be careful not to let the time run out with these because you will have to turn off the game to release the glitch:
  • Guile's Pose/Statue: Stand next to your opponent, then charge back. When you get far enough, press roundhouse to do the flip kick, then while the kick's hitting your opponent, press toward+fierce. The flip kick mentioned being the upside-down kick or inverted kick with roundhouse stand next to your opponent and pulling back and throw a sonic boom with any punch to make it work. To admire this one fully do it against Zangief as he will not attack you during the freeze (probably the easiest to do).
  • Shutdown: Same as Handcuffs, but do a fierce throw, or slide (with button hand) down fierce and roundhouse and up with the joystick hand. Make sure that you are close enough to throw the opponent or it will not work.
  • Dhalsim's Invisiblity: D,DT,T, then Forward Kick and Fierce Punch in one smooth motion. Try the Dragon Punch motion as well although this only looks cool for a second because you can not attack or defend while being invisible so enjoy quickly.
  • Guile's Handcuffs: Charge Down-Back, then pull Back+Strong, then in mid-throw press Up+Roundhouse. Another way to do this one is to perform Guile's 'slice' or flip kick and in the same motion slide your fingers down strong and forward to end with the joystick hand up and the button hand down. To get out of the 'Handcuffs' throw a sonic boom with strong and roundhouse (this takes some, well a lot, of practice). Note: Blanka looks the coolest during this move and if the quick uppercut with strong comes out (most often with Zangief) you are too close and will not be able to get out.
  • Handcuff Release: To release an opponent from the handcuffs it takes a bit more timing than putting him/her into them. To release the opponent charge back as if you are going to do a Sonic Boom attack, then begin a half circle towards the opponent(like Dhalsims Yoga-flame). You must begin the half circle motion kinda of quickly, then when the half circle motion reach the down position slow a little. Now, as you rotate the controls between down and down-forward, press the forward(medium) kick button, and as the rotation reaches the forward position press the medium punch. Guile will throw the victim free. When you perform the handcuffs you are interrupting a flip kick with a throw, when you release the person you are interrupting a sonice boom, to a regular kick, and then finally with a throw. This takes a little work to master, but you can release the person.
  • Guile's Four Hit Combo: To put any character into or back into stars. Jump press fierce to slap in the air then fierce to uppercut and again quickly to throw the sonic boom and tap fierce while the sonic boom hits and holding away from the opponent to backhand for four hits and instant stars.

Conversion

This is one of many Capcom arcade games that use the original CPS System. The game's pinout is standard JAMMA except for the fact that it requires six buttons per player. A separate cable running from the control panel to the game's daughter card provides the wiring for the additional controls.

If you want to change this game to CPS-2 such as Dark Stalkers: The Night Warriors, Super Street Fighter II - The New Challengers, and Marvel Super Heroes Vs. Street Fighter, you must change the pin connectors into a 56-pin connector.

Game Introduction

In a single-player game, after selecting one of eight fighters, you must defeat the other seven characters with your arsenal of regular and special moves. You must also defeat the four main bosses. In two-player mode, players compete between themselves.

Miscellaneous

UPDATES: Street Fighter II' - Champion Edition, Street Fighter II' Turbo - Hyper Fighting, Super Street Fighter II - The New Challengers, and Super Street Fighter II Turbo

VAPS Arcade Census

GAMES OWNED, WANTED, or FOR SALE BY MEMBERS OF THE VIDEO ARCADE PRESERVATION SOCIETY

Very Common - There are 136 known instances of Street Fighter II - The World Warrior owned by one of our 900 members. Of these, 13 of them are original dedicated machines, 22 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 101 of them are only circuit boards which a collector could put into a generic case if desired.

Of the 57,098 video games (3,420 unique) tracked by the Video Game Preservation Society, this game ranks a 59 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on ownership records.

Wanted - There are 5 VAPS members currently looking for Street Fighter II - The World Warrior. There is one VAPS member looking for a Street Fighter II - The World Warrior circuit board set.

For Sale - There are 7 VAPS members with Street Fighter II - The World Warrior machines for sale. There are 7 VAPS members with extra Street Fighter II - The World Warrior circuit boards for sale. VAPS members are totally independent of VAPS and the International Arcade Museum, and we are unable to recommend, endorce, or guarantee any person or company selling games or game parts.

Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operators might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range.

Trivia

There were only three official Capcom versions of Street Fighter II - The World Warrior, at least until the switch to the CPS2 system was made. The first was Street Fighter II - The World Warrior, more commonly refered to as "Street Fighter II."

The second was Street Fighter II - Champion Edition and just about any operator from that era probably remembers the nightmare that this release caused. Capcom originally made "Champion Edition" available only in dedicated form. They said that only a limited number of these dedicated units would be manufactured, and the game would never be produced in kit form. After everyone who could afford the machines had invested in the expensive dedicated units, Capcom began producing the game in kit form, claiming that they never knew how much demand there would be for the game.

After "Champion Edition" began to slack off in earnings, all the grey market enhancements began to appear. Many of these went by names like "Turbo", "Hyper", and "Super". Including the "Rainbow Edition" and "Accelerator T1". In early 1993, Capcom sued these manufacturers for copyright infringement and thus put an end to the development and distribution of these unauthorized enhancement kits. Capcom then released Turbo Street Fighter II Champion Edition - Hyper Fighting, as the "official" "Champion Edition" upgrade. This, just like the grey market kits, was a simple ROM upgrade to the "Champion Edition" board.

Later on, Capcom developed the CPS2 (A/B) system that featured Super Street Fighter II - The New Challengers and its sequel Super Street Fighter II Turbo, the final "Street Fighter II" game.

The names of three of the four bosses were switched from the original Japanese versions because of the fear of a lawsuit by Mike Tyson (the boxer's name was originally Mike Bison). The following is a comparison of the changes between the Japanese and English versions:

Japanese <--> English
Mike Bison <--> Balrog
Balrog Fabio la Cerda <--> Vega
Vega <--> Major Bison

Other name changes includes:

Japanese <--> English
Nash <--> Charlie (Guile's Dead Friend)
Julia <--> Jane (Guile's Wife)
Kris <--> Amy (Guile's Daughter)

On a related note, Street Fighter II - Champion Edition is known in Japan as Street Fighter II' (as in "Street Fighter II Dash") and Super Street Fighter II Turbo is called Super Street Fighter II X - The Grand Master's Challenge. Super Street Fighter II Turbo's end boss, "Akuma", is known as "Gouki" in Japan.

This game was designed by Yoshiki Okamoto. Okamoto designed two games while at Konami: Time Pilot and Gyruss. He later went to Capcom where he also designed 1942, 1943 The Battle Of Midway, and Final Fight.

eBay Listings

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Legacy

  1. Street Fighter
  2. Street Fighter II - The World Warrior
  3. Street Fighter II' - Champion Edition
  4. Street Fighter II' - Hyper Fighting
  5. Super Street Fighter II - The New Challengers
  6. Super Street Fighter II Turbo
  7. Street Fighter: The Movie
  8. Street Fighter Alpha: Warriors' Dreams
  9. Street Fighter EX
  10. Street Fighter EX Plus
  11. Street Fighter Alpha 2
  12. Street Fighter EX 2
  13. Street Fighter III: New Generation
  14. Street Fighter III 2nd Impact - Giant Attack
  15. Street Fighter Alpha 3
  16. Street Fighter III 3rd Strike - Fight For The Future

Manuals

  1. Kit Instruction Manual  18 Pages, 1069 KB File.
  2. Instruction Manual  8 Pages, 1147 KB File.
  3. Kit Instruction Manual  20 Pages, 2803 KB File.


Street Fighter II - The World Warrior - Title screen image


Street Fighter II - The World Warrior - Title screen image

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: jorge ramirez

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: (V)ar(V)ar

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: (V)ar(V)ar

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image
Photo contributed by: asterix

Street Fighter II - The World Warrior - Title screen image

Street Fighter II - The World Warrior - Title screen image

Street Fighter II - The World Warrior - Title screen image

Street Fighter II - The World Warrior - Title screen image


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