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Street Fighter II - The World Warrior Street Fighter II - The World Warrior - Japanese Logo - Katakana / Kanji

Street Fighter II - The World Warrior - Cabinet - Video Game Marquee

Description

The fighting game that revolutionized video games throughout the '90s. Choose one of eight warriors, each with his/her own strengths and weaknesses, and attempt to defeat the other fighters to become the world champion. Battle against computer-controlled opponents or another player.

Street Fighter II - The World Warrior was produced by Capcom in 1991.

Capcom released 228 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.

Other machines made by Capcom during the time period Street Fighter II - The World Warrior was produced include: 1941: Counter Attack, Magic Sword, Carrier Air Wing, Chiki Chiki Boys, Adventure Quiz 2 - Hatena? No Dai-Bouken, Block Block, Quiz Sangokushi - Chiryaku No Hasha, Captain Commando, Capcom Golf, and King Of Dragons, The

Street Fighter II - The World Warrior - Cabinet - Machine
Cabinet

Specs

Name Street Fighter II - The World Warrior
Developer Capcom (Japan)
Year 1991
Type Videogame
KLOV/MOG # 9814
Class Wide Release
Genre Fighting
Monitor
Conversion Class Capcom CPS JAMMA
# Simultaneous Players 2
# Maximum Players 2
Gameplay Competitive
Control Panel Layout Multiple Player
Controls
  • Joystick: 8-way
  • Buttons: 6 [Jab PunchStrong PunchFierce PunchShort KickForward KickRoundhouse Kick]
Sound Amplified Stereo (two channel)
Cabinet Styles
  • Upright/Standard
Bezel Street Fighter II - The World Warrior Bezel Image
Control Panel Street Fighter II - The World Warrior Control Panel Image
Side Art Street Fighter II - The World Warrior Side Art Image
PCB Street Fighter II - The World Warrior PCB Image

Game Introduction

In a single-player game, after selecting one of eight fighters, you must defeat the other seven characters with your arsenal of regular and special moves. You must also defeat the four main bosses. In two-player mode, players compete between themselves.

Street Fighter II - The World Warrior KLOV/IAM 5 Point User Score: 4.05 (14 votes)

Fun Factor: 4.20

Overall Like 4.08
Fun (Social) 4.85
Fun (Solo) 4.15
Collector Desire 3.85

Technical Rating: 4.13

Gameplay 4.46
Graphics 4.21
Originality 4.23
Sound/Music 4.31

Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, Like carries a little more weight than the other factors.

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Cheats, Tricks, Bugs, and Easter Eggs

The following are some of the infamous bugs of the game. Be careful not to let the time run out with these because you will have to turn off the game to release the glitch:

  • Guile's Pose/Statue: Stand next to your opponent, then charge back. When you get far enough, press roundhouse to do the flip kick, then while the kick's hitting your opponent, press towardfierce. The flip kick mentioned being the upside-down kick or inverted kick with roundhouse stand next to your opponent and pulling back and throw a sonic boom with any punch to make it work. To admire this one fully do it against Zangief as he will not attack you during the freeze (probably the easiest to do).
  • Shutdown: Same as Handcuffs, but do a fierce throw, or slide (with button hand) down fierce and roundhouse and up with the joystick hand. Make sure that you are close enough to throw the opponent or it will not work.
  • Dhalsim's Invisiblity: D,DT,T, then Forward Kick and Fierce Punch in one smooth motion. Try the Dragon Punch motion as well although this only looks cool for a second because you can not attack or defend while being invisible so enjoy quickly.
  • Guile's Handcuffs: Charge Down-Back, then pull BackStrong, then in mid-throw press UpRoundhouse. Another way to do this one is to perform Guile's 'slice' or flip kick and in the same motion slide your fingers down strong and forward to end with the joystick hand up and the button hand down. To get out of the 'Handcuffs' throw a sonic boom with strong and roundhouse (this takes some, well a lot, of practice). Note: Blanka looks the coolest during this move and if the quick uppercut with strong comes out (most often with Zangief) you are too close and will not be able to get out.
  • Handcuff Release: To release an opponent from the handcuffs it takes a bit more timing than putting him/her into them. To release the opponent charge back as if you are going to do a Sonic Boom attack, then begin a half circle towards the opponent(like Dhalsims Yoga-flame). You must begin the half circle motion kinda of quickly, then when the half circle motion reach the down position slow a little. Now, as you rotate the controls between down and down-forward, press the forward(medium) kick button, and as the rotation reaches the forward position press the medium punch. Guile will throw the victim free. When you perform the handcuffs you are interrupting a flip kick with a throw, when you release the person you are interrupting a sonice boom, to a regular kick, and then finally with a throw. This takes a little work to master, but you can release the person.
  • Guile's Four Hit Combo: To put any character into or back into stars. Jump press fierce to slap in the air then fierce to uppercut and again quickly to throw the sonic boom and tap fierce while the sonic boom hits and holding away from the opponent to backhand for four hits and instant stars.
  • Guile's Invisible Throw: Get close to your opponent and hold the joystick down in the corner. Wait for your opponent to get real close then press Forward-Back-Strong Kick-Strong Punch. Make sure that the kick goes before the punch. Dont push them at the same time or it wont work. Guile will throw and your opponent will fall down, but you wont touch your opponent.

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Trivia

There were only three official Capcom versions of Street Fighter II - The World Warrior, at least until the switch to the CPS2 system was made. The first was Street Fighter II - The World Warrior, more commonly refered to as "Street Fighter II."

The second was Street Fighter II - Champion Edition and just about any operator from that era probably remembers the nightmare that this release caused. Capcom originally made "Champion Edition" available only in dedicated form. They said that only a limited number of these dedicated units would be manufactured, and the game would never be produced in kit form. After everyone who could afford the machines had invested in the expensive dedicated units, Capcom began producing the game in kit form, claiming that they never knew how much demand there would be for the game.

After "Champion Edition" began to slack off in earnings, all the grey market enhancements began to appear. Many of these went by names like "Turbo", "Hyper", and "Super". Including the "Rainbow Edition" and "Accelerator T1". In early 1993, Capcom sued these manufacturers for copyright infringement and thus put an end to the development and distribution of these unauthorized enhancement kits. Capcom then released Turbo Street Fighter II Champion Edition - Hyper Fighting, as the "official" "Champion Edition" upgrade. This, just like the grey market kits, was a simple ROM upgrade to the "Champion Edition" board.

Later on, Capcom developed the CPS2 (A/B) system that featured Super Street Fighter II - The New Challengers and its sequel Super Street Fighter II Turbo, the final "Street Fighter II" game.

The names of three of the four bosses were switched from the original Japanese versions because of the fear of a lawsuit by Mike Tyson (the boxer's name was originally Mike Bison). The following is a comparison of the changes between the Japanese and English versions:

Japanese <--> English
Mike Bison <--> Balrog
Balrog Fabio la Cerda <--> Vega
Vega <--> Major Bison

Other name changes includes:

Japanese <--> English
Nash <--> Charlie (Guile's Dead Friend)
Julia <--> Jane (Guile's Wife)
Kris <--> Amy (Guile's Daughter)

On a related note, Street Fighter II - Champion Edition is known in Japan as Street Fighter II' (as in "Street Fighter II Dash") and Super Street Fighter II Turbo is called Super Street Fighter II X - The Grand Master's Challenge. Super Street Fighter II Turbo's end boss, "Akuma", is known as "Gouki" in Japan.

This game was designed by Yoshiki Okamoto. Okamoto designed two games while at Konami: Time Pilot and Gyruss. He later went to Capcom where he also designed 1942, 1943 The Battle Of Midway, and Final Fight.

Cabinet Information

The side art shows Ryu in front of a black background. The candy cabinet can convert to any of the other Street Fighter games.

Conversion

This is one of many Capcom arcade games that use the original CPS System. The game's pinout is standard JAMMA except for the fact that it requires six buttons per player. A separate cable running from the control panel to the game's daughter card provides the wiring for the additional controls.

If you want to change this game to CPS-2 such as Dark Stalkers: The Night Warriors, Super Street Fighter II - The New Challengers, and Marvel Super Heroes Vs. Street Fighter, you must change the pin connectors into a 56-pin connector.

Miscellaneous

UPDATES: Street Fighter II' - Champion Edition, Street Fighter II' Turbo - Hyper Fighting, Super Street Fighter II - The New Challengers, and Super Street Fighter II Turbo

VAPS Arcade/Coin-Op Street Fighter II - The World Warrior Census

There are 14,717 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,456 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 164,294 machines (6,886 unique titles).

Very Common - There are 285 known instances of this machine owned by Street Fighter II - The World Warrior collectors who are active members. Of these, 42 of them are original dedicated machines. 42 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 200 of them are only circuit boards which a collector could put into a generic case if desired.

For Sale - There are 11 active VAPS members with a Street Fighter II - The World Warrior machines for sale. There are 9 active VAPS members with a Street Fighter II - The World Warrior circuit boards for sale.

Wanted - There are 2 active VAPS members currently looking for Street Fighter II - The World Warrior.

This game ranks a 75 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

This game ranks a 3 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

Flyers

Legacy

  1. Street Fighter
  2. Street Fighter II - The World Warrior
  3. Street Fighter II' - Champion Edition
  4. Street Fighter II' - Hyper Fighting
  5. Super Street Fighter II - The New Challengers
  6. Super Street Fighter II Turbo
  7. Street Fighter - The Movie
  8. Street Fighter Alpha - Warriors' Dreams
  9. Street Fighter EX
  10. Street Fighter EX Plus
  11. Street Fighter Alpha 2
  12. Street Fighter EX2
  13. Street Fighter III - New Generation
  14. Street Fighter III - 2nd Impact
  15. Street Fighter Alpha 3
  16. Street Fighter III - 3rd Strike
  17. Street Fighter IV

Manuals

Additional References (logged in members often see more)

  1. 3D Model (External): Upright

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