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Q*bert

Q*bert - Japanese Title

Q*bert - marquee

Manufacturer: Gottlieb
Year: 1982
Class: Wide Release
Genre: Platform
Type: Videogame

Monitor:

  • Orientation: Vertical
  • Type: Raster: Standard Resolution
  • CRT: Color
  • 19-inch Wells-Gardner 19K4951
Conversion Class: Gottlieb
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:
  • Joystick: 4-way (up-left, down-left, up-right, down-right)

Sound: Amplified Mono (one channel)

Q*bert


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Q*bert 3-D Model (QuickTime (TM))

Q*bert Control Panel Image
Q*bert Instruction Card Image


Q*bert Description

A two-legged, big-nosed, orange creature jumps diagonally around on a pyramid, changing the color of the blocks he lands on. Avoid most moving objects and characters while luring Coily, the snake, to his demise by jumping off the edge of the pyramid onto one of the flying disks. The game has nine levels of four rounds each.

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Cabinet Information

The dedicated upright cabinets include a 'knocker' solenoid that activates whenever a character falls off the pyramid. The effect creates a rather loud "knock!" inside the cabinet whenever the device is activated. The solenoid is the same type that was used in many older pinball machines to indicate that a free game had been awarded.

Conversion

The main PCB can be configured to play both Q*bert and Faster Harder More Challenging Q*bert. This can be performed via a ROM swap with some basic wiring to a switch.

Game Introduction

The orange character who you control in this game is Q*bert. The purple characters are your enemies and their names are Coily (the spring-like snake), Ugg (the pig-like creature) and Wrong-Way (the sharp-toothed creature who moves upside down). The friendly green creatures are named Slick (the one with the dark glasses) and Sam (the one with the white bulging eyes).

Game Play

You must have Q*bert hop on all the squares of each pyramid and change them into the color that they are required to be. Everytime Q*bert is hit by something, he says "@!#?@!". You must be careful and be sure that Q*bert does not fall off the pyramid.

As the attract mode explains, green is safe, nothing else is.

  • The first dangerous things to appear are the red Whammy Balls. They drop down onto the second row and bounce down in random directions before falling off the bottom.
  • Next is Coily. He begins as a large purple ball that acts just like a Whammy Ball until it reaches the bottom row. After a brief pause, it becomes the snake and will relentlessly chase Q*Bert around the pyramid.
  • Ugg and Wrong Way appear together. They are oddballs in that their gravity is different. They bounce around the sides of the blocks (Wrong Way on the left, Ugg on the right), going "down" until disappearing off their respective "bottom rows".
  • There are three different green things that appear. Unless the enemies prevent you, you will want to make it a point to collect anything green.

  • Slick and Sam appear together and do the same thing. They bounce down like Whammy Balls, but everywhere they land, the color of the cube changes to something other than the target. As such, they become quite a nuisance in later levels. If you can grab them, you will stop their mischief and net 300 points.
  • The little green ball is among the least common of things to see because they are so useful. Collecting the green ball not only nets you 100 points but starts a brief time freeze where you can hop around without interference.

    On each side of the pyramids, there are discs that Q*bert can use to escape from the bad guys. Everytime Q*bert jumps onto a disc, it will carry him back to the top of the pyramid. It is best to use a disc whenever Coily is close behind, so when Q*bert uses a disc at that moment, Coily will jump off of the pyramid. Killing Coily also clears the board of enemies (very handy).

    You must have all squares changed to the required color to proceed to the next round. After all four rounds on a level are completed, you will proceed to the next level.

    On the first level, you only need to jump on a square once to make it the correct color. At level two, you need to jump on them twice. At level three, you only need to jump once, but jumping on a square already at its target color changes it back! At level four, two jumps are required and jumping on a target color changes it to the intermediary color, requiring you to jump on it once more to change it back. At level five, jumping on a target color changes it back to the original color. It just gets harder from there as you may need to jump on a square three times or more. Also, as the game progresses, the pace gets faster. By about level six, you will be going about twice as fast as at level one. Level nine repeats infinitely.

    Miscellaneous

    This game was licensed to Konami for Japanese manufacture and distribution.

    The game was also sold as a bootleg version by Jeutel in France. Some of the manufactured boards were simple conversions from Jeutel's Q*bert bootleg boards, with some very basic hardware modifications.

    One of the main differences between Faster Harder More Challenging Q*bert and the original is that the flying disks on the sides of the pyramids change positions randomly throughout the game play. There is also a bonus round after levels two and five.

    VAPS Arcade Census

    GAMES OWNED, WANTED, or FOR SALE BY MEMBERS OF THE VIDEO ARCADE PRESERVATION SOCIETY

    Very Common - There are 213 known instances of Q*bert owned by one of our 900 members. Of these, 181 of them are original dedicated machines, 3 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 29 of them are only circuit boards which a collector could put into a generic case if desired.

    Of the 57,098 video games (3,420 unique) tracked by the Video Game Preservation Society, this game ranks a 82 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on ownership records.

    Wanted - Very Popular - There are 33 VAPS members currently looking for Q*bert.

    For Sale - There are 11 VAPS members with Q*bert machines for sale. There is one VAPS member with an extra Q*bert circuit board for sale. VAPS members are totally independent of VAPS and the International Arcade Museum, and we are unable to recommend, endorce, or guarantee any person or company selling games or game parts.

    Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operators might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range.

    Technical

    The Gottlieb design used for this game features an Intel 8086 CPU at 5MHz along with a Motorola 6502 at 894.886kHz to create sound effects via a DAC. Q*Bert and Reactor both use the SC-01 speech synthesizer, although in the case of Q*Bert, it is never used for any kind of coherent speech. All the speech is generated by making the chip play random sounds at a specific pitch.

    Trivia

    Several early units were shipped with "@!#?@!" on the marquee instead of "Q*bert". Part of this game's unique charm is the pure gibberish that comes out of the machine's speech synthesizer.

    There was an erroneous rumor going around that the designer of the Furby is the original programmer of Q*bert. This is untrue. The original Q*bert arcade game was designed and programmed by Warren Davis with graphics by Jeff Lee and sounds by David Thiel. The designer of the Furby may have been one of the programmers of a Q*bert conversion to a home system (such as the Atari 2600), hence the confusion.

    Faster Harder More Challenging Q*bert never went into production and no dedicated cabinets are known to exist.

    Fixes

    The game suffers from a high sound chip failure rate probably because the LM379 audio amp is rated at 28 VDC and the power supply pumps 30 VDC through it. Replace the 30 volt Zener diode on the regulator board with a 27 volt Zener, equal to or greater in wattage. This should help prolong the life of the audio amp.

    eBay Listings

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    Legacy

    1. Q*bert
    2. Q*bert's Qubes
    3. Faster Harder More Challenging Q*bert
  • Q*bert - Cabinet Image


    Q*bert - Title screen image


    Q*bert - Title screen image

    Q*bert - Title screen image

    Q*bert - Title screen image


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    Q*bert - Image

    Q*bert - Image





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